> For the complete documentation index, see [llms.txt](https://docs.janction.ai/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.janction.ai/personas/indie-game-developer.md).

# Indie Game Developer

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“I’m Haruki, a student dreaming of making my own indie game. Janction gives me the GPU power I need—fast, affordable, and easy to use.”&#x20;

🎮 I’m Haruki Tanaka, a 19-year-old university student in Tokyo. Ever since I was a kid, I’ve loved video games, and now I want to create my own indie game. I’ve started learning game development with Unity and Unreal Engine, but I quickly realized that my laptop isn’t powerful enough for 3D rendering, lighting effects, or AI models.&#x20;

💻 My problem?&#x20;

I’m a student, so I don’t have the money to buy a high-end PC or expensive cloud GPUs. My laptop struggles when I try to render detailed character models, test lighting effects, or add AI-driven NPCs. Every time I make changes, I have to wait a long time to see the results, which slows down my progress.&#x20;

🚀 That’s why I use Janction.&#x20;

Janction’s on-demand GPU pool gives me access to powerful GPUs without needing expensive hardware. I can upload my assets, render scenes, and test my game’s performance—all online. It’s affordable, easy to use, and perfect for indie developers like me.&#x20;

💡 What I love about Janction:&#x20;

✅ Fast rendering – I can test changes quickly without waiting for hours.&#x20;

✅ No expensive PC needed – I can use high-end GPUs from my laptop.&#x20;

✅ Easy to access – Just upload my project, select a GPU, and start rendering.&#x20;

✅ Works with Unity & Unreal Engine – Perfect for game development and testing.&#x20;

🎮 Now, I can focus on designing my dream game instead of fighting with slow hardware. Thanks to Janction, I’m one step closer to becoming an indie game developer!&#x20;
